The Season 3 Reloaded update brings plenty of weapon buffs and nerfs to Black Ops 6 and Warzone, which look set to completely change the meta going forward.
After a rocky few months, Season 3 brought some much-needed life back into Call of Duty. The return of Verdansk worked wonders for the player count, and classic guns like the Kilo 141 and HDR were welcome additions in both BR and multiplayer.
But that was only the beginning, and the mid-season update is here to mix things up once again. So, here is every weapon buff and nerf in Black Ops 6 and Warzone Season 3 Reloaded.
Article continues after adDamage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:28 Range:0 – 31.8m | Damage:32 Range:0 – 31.8m |
Medium Damage Range 1 | Damage:26 Range:31.8 – 43.1m | Damage:26 Range:31.8 – 41.9m |
Minimum Damage Range | Damage:22 Range:>48.2m | Damage:22 Range:>41.9m |
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:38 Range:0 – 40.6m | Damage:40 Range:0 –?35.5m |
Medium Damage Range 1 | Damage:34 Range:40.6 – 50.8m | Damage:38 Range:35.5 – 45.7m |
Minimum Damage Range | Damage:30 Range:>50.8m | Damage:32 Range:45.7m |
Additional Adjustments
Attachments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:27 Range:0 – 25.4m | Damage:32 Range:0 –?43.18m |
Medium Damage Range 1 | Damage:24 Range:25.4 – 40.64m | Damage:27 Range:43.18 – 55.88m |
Minimum Damage Range | Damage:20 Range:40.64m | Damage:25 Range:55.88m |
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:31 Range:0 – 35.56m | Damage:39 Range:0 – 38.1m |
Medium Damage Range 1 | Damage:28 Range:35.56 – 47m | Damage:33 Range:38.1 – 48.2m |
Minimum Damage Range | Damage:25 Range:>47m | Damage:29 Range:>48.2m |
Additional Adjustments
Drop Time improved from 0.5s to 0.3s.
The Drop Time (the time it takes for the weapon go off screen when switching to another) was longer on the Saug than intended. This has been fixed to align with the other SMGs.
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:28 Range:0 – 11.9m | Damage:24 Range:0 – 10.6m |
Medium Damage Range 1 | Damage:24 Range:11.9 – 19m | Damage:32 Range:10.6 – 17.7m |
Minimum Damage Range | Damage:20 Range:19m | Damage:21 Range:17.7m |
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:42 Range:0 – 11.4m | Damage:45 Range:0 – 11.9m |
Medium Damage Range 1 | Damage:35 Range:11.4 – 20.3m | Damage:38 Range:11.9 – 20.3m |
Minimum Damage Range | Damage:27 Range:>20.3m | Damage:30 Range:>20.3m |
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:34 Range:0 – 10.1m | Damage:38 Range:0 –?11.1m |
Medium Damage Range 1 | Damage:28 Range:10.1 – 22.3m | Damage:34 Range:11.1 – 19.8m |
Minimum Damage Range | Damage:19 Range:>22.3m | Damage:24 Range:>19.8m |
Additional Adjustments
Attachments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:28 Range:0 – 10.1m | Damage:30 Range:0 – 12.2m |
Medium Damage Range 1 | Damage:24 Range:10.1 – 20.5m | Damage:28 Range:12.2 – 20m |
Minimum Damage Range | Damage:19 Range:>20.5m | Damage:20 Range:>20m |
Additional Adjustments
Rapid Fire
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:60 Range:0 – 1.8m | Damage:60 Range:0 – 1.8m |
Medium Damage Range 1 | Damage:45 Range:1.8 – 6.3m | Damage:55 Range:1.8 – 6.3m |
Medium Damage Range 2 | Damage:32 Range:6.3 – 8.9m | Damage:45 Range:6.3 – 8.9m |
Minimum Damage Range | Damage:32 Range: | Damage:45 Range: |
Additional Adjustments
Attachments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:60 Range:0 – 1.02m | Damage:60 Range:0 – 1.8m |
Medium Damage Range 1 | Damage:45 Range:1.02 – 4.5m | Damage:45 Range:1.8 – 6.3m |
Medium Damage Range 2 | Damage:32 Range:4.5 – 8.9m | Damage:32 Range:6.3 – 8.9m |
Minimum Damage Range | Damage:21 Range:>8.9m | Damage:21 Range:>8.9m |
Additional Adjustments
All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:36 Range:0 – 38.1m | Damage:45 Range:0 –?43.1m |
Medium Damage Range 1 | New Range:N/A | Damage:38 Range:43.1 – 55.8m |
Minimum Damage Range | Damage:34 Range:38.1m | Damage:34 Range:55.8m |
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:30 Range:0 – 39.3m | Damage:32 Range:0 –?40.6m |
Medium Damage Range 1 | New Range:N/A | Damage:29 Range:40.6 – 50.8m |
Minimum Damage Range | Damage:26 Range:>39.3m | Damage:27 Range:>50.8m |
Additional Adjustments
Article continues after adDamage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:38 Range:0 – 41.9m | Damage:49 Range:0 –?40.5m |
Medium Damage Range 1 | Damage:35 Range:41.9 – 53.3m | Damage:42 Range:40.5?–?53.3m |
Minimum Damage Range | Damage:37 Range:>53.3m | Damage:37 Range:>53.3m |
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:30 Range:0 – 39.3m | Damage:38 Range:0 –?35.5m |
Medium Damage Range 1 | Damage:27 Range:39.3 – 50.8m | Damage:34 Range:35.5?–?45.7m |
Minimum Damage Range | Damage:25 Range:>50.8m | Damage:30 Range:>45.7m |
Additional Adjustments
All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo.
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:44 Range:0 – 40.6m | Damage:50 Range:0 –?43.1m |
Minimum Damage Range | Damage:40 Range:>40.6m | Damage:43 Range:>43.1m |
Additional Adjustments
Article continues after adAttachments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:78 Range:0 – 45.7m | Damage:78 Range:0 –?50.8m |
Minimum Damage Range | Damage:60 Range:>45.7m | Damage:43 Range:>50.8m |
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:62 Range:0 – 45.7m | Damage:62 Range:0 –?50.8m |
Minimum Damage Range | Damage:43 Range:>45.7m | Damage:47 Range:>50.8m |
Additional Adjustments
Attachments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:62 Range:0 – 45.7m | Damage:59 Range:0 – 45.7m |
Minimum Damage Range | Damage:55 Range:>45.7m | Damage:59 Range:>45.7m |
This balancing adjustment makes it so the TR2 has best in-class velocity and no damage falloff. It becomes a very easy to use weapon that will be a great sniper counter at longer range. We will monitor how this change goes and adjust accordingly.
Additional Adjustments
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:78 Range:0 – 43.1m | Damage:80 Range:0 –?50.8m |
Minimum Damage Range | Damage:60 Range:>43.1m | Damage:60 Range: >50.8m |
Additional Adjustments
Aim Down Sight speed slowed from 510ms to 600ms
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:150 Range:0 – 50.8m | Damage:150 Range:0 –?58.4m |
Minimum Damage Range | Damage:125 Range:>50.8m | Damage:145 Range:>58.4m |
Additional Adjustments
Drop Time improved from 0.83s to 0.25s.
The original Drop Time (the time it takes for the weapon go off screen when switching to another) for the Kali Sticks was very slow when compared to other Black Ops 6 melee weapons. We have updated this to match now.
Black Ops 6 Zombies Season 3 update patch notes
Article continues after adThe Kilo 141 is getting a small reduction to its Max Damage Range. The base TTK is the same in the Max Damage Range and Mid Damage Range 1, but headshots become less effective.
Article continues after adDamage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:23 Range:0 – 31.8m | Damage:23 Range:0 – 26.7m |
Medium Damage Range 1 | Damage:21 Range:31.9 – 55.9m | Damage:21 Range:26.8 – 55.9m |
Minimum Damage Range | Damage:25 Range:>55.9m | Damage:30 Range:>55.9m |
The CR-56 AMAX will now take one more headshot to reduce TTK in the Medium Damage Range.
The TTK in the Medium Damage Range with no headshots remains the same, but 3 headshots are now required to reduce the TTK in that range.?
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:30 Range:0 – 24.1m | Damage:30 Range:0 – 24.1m |
Medium Damage Range 1 | Damage:29 Range:24.2 – 48.3m | Damage:28 Range:24.2 – 48.3m |
Minimum Damage Range | Damage:23 Range:>48.3m | Damage:23 Range:>48.3m |
We are increasing the damage ranges and reducing the recoil penalty on the C9 10mm Auto 30-Round Mags. We are also increasing the damage in the Mid Damage Range 1 to allow a single headshot to reduce TTK. The goal is to make this a viable mid-range option for the C9.
Article continues after adDamage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:28 Range:0 – 16m | Damage:28 Range:0 – 18.5m |
Medium Damage Range 1 | Damage:23 Range:16.1 – 26.7m | Damage:24 Range:18.6 – 29.2m |
Medium Damage Range 2 | Damage:19 Range:26.8 – 38.1m | Damage:19 Range:29.3 – 40.6m |
Minimum Damage Range | Damage:25 Range:>38.1m | Damage:30 Range:>40.6 |
Additional Adjustments
The Drop Time (the time it takes for the weapon go off screen when switching to another) was longer on the Saug than intended. This has been fixed to align with the other SMGs.
In the Season 03 update we made changes to the ASG-89 to reduce cases where you accidentally queue an additional shot when spamming the trigger. The implementation caused an unintended reduction to the effectiveness of the Rapid Fire attachment, which we are correcting here.
Article continues after adRapid Fire Attachment Adjustment
LMGs in Black Ops 6 have a very short delay before they can fire, also known as a Pre-Fire Delay. The delay is one of a few factors that limit the effectiveness of aggressive play with the class when compared to other automatic weapons like ARs and SMGs. LMG Fast Mag attachments will now reduce the Pre-Fire Delay, which will improve the responsiveness of builds that look to mitigate these class limitations. These values do not display in Gunsmith, so we are including current values for all LMGs here.
Article continues after adAdjustments
The GPMG-7 does not have Fast Mags to improve its Pre-Fire Delay, but it is receiving a small buff to its headshot multiplier. It will now only take two headshots to reduce its TTK, and just one with the CHF Barrel.
The Grau Conversion for the Swat 5.56 has been performing significantly ahead of other weapons in Multiplayer. We want to preserve the gameplay feel of this weapon conversion as much as possible, so for now we will be reducing its Max Damage to slow down the base TTK in the Max Damage Range. However, it will only require one headshot in this range to improve the TTK back to its previous value.
Article continues after adDamage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:28 Range:0 – 30.5m | Damage:24 Range:0 – 30.5m |
Medium Damage Range 1 | Damage:22 Range:30.6 – 48.3m | Damage:22 Range:30.6 – 48.3m |
Minimum Damage Range | Damage:18 Range:>48.3m | Damage:18 Range:>48.3m |
Like with the ASG-89, Rapid Fire caught an unintended nerf on the Tsarkov 7.62 when we improved shot queuing back in Season 2 Reloaded. This is being corrected to its previous effectiveness.
Overall, we are happy with the current state of the TR2 after its Season 03 buffs. We think it can still use another adjustment to help it fully shine, so we’re giving it a significant recoil improvement.
Adjustments
We have seen a lot of player feedback about the HDR feeling weak in Multiplayer. As with all the Season 03 weapons, our primary goal was to be as true to original feel of the HDR as possible, but this presents some challenges when adapting it to a longer TTK. We opted to maintain the HDR’s great handling and limit the one-hit potential to the upper torso and above.?
Based on your feedback, we are increasing the damage on the HDR to help improve its consistency. The new damage profile matches the LW3A1 Frostline. We are also reducing the rechamber animation interrupt time to be more intuitive, which will help address some perceptions of the weapon not firing when it looks like it should. With these changes we expect the HDR to sit very favorably within the sniper class. We want each sniper rifle to have its place in Black Ops 6, so we will assess the balance within the class as the season continues.
Damage Range | Pre-patch | Post-patch |
---|---|---|
Maximum Damage Range | Damage:102 Range:0 – 101.6m | Damage:104 Range:0 – 88.9m |
Medium Damage Range | None: This weapon previously only had Maximum and Minimum Damage Ranges. | Damage:102 (New) Range:89 – 127m (New) |
Minimum Damage Range | Damage:99 Range:>101.6m | Damage:95 Range:>127m |
General
The original Drop Time (the time it takes for the weapon go off screen when switching to another) for the Kali Sticks was very slow when compared to other Black Ops 6 melee weapons. We have updated this to match now.
Adjustments
For more on Call of Duty, be sure to check the best guns in Black Ops 6, as well as the best audio settings in Warzone for hearing footsteps.
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