国产三级大片在线观看-国产三级电影-国产三级电影经典在线看-国产三级电影久久久-国产三级电影免费-国产三级电影免费观看

Set as Homepage - Add to Favorites

【kisah benar lucah cerita cikgu】Subnautica: Below Zero review: It's steps forward but also steps back

Source:Feature Flash Editor:focus Time:2025-07-02 12:13:11

I should've died down there. When you're 300 meters below the surface of an alien ocean and kisah benar lucah cerita cikguyour nearest source of oxygen is half that distance away, you turn around when half your air is gone. But I really needed some diamonds, and at long last there it was.

So I rolled the dice. With my oxygen supply slipping past the point-of-no-return for safely getting back to my Seatruck submersible, I snatched up a couple of diamond deposits and sped back up toward safe harbor. The calm voice of my suit's AI robot assistant blared its always gentle but chillingly dire warning: "30 seconds of oxygen remaining."

I swam straight and hard, watching the little oxygen meter at the bottom left corner of my screen tick down toward zero. The Seatruck still seemed impossibly far away. Maybe I was toast? The O2 gauge hit zero just as I swam up to the submersible's hatch. While the whole world started fading away to darkness, I grasped wildly for the handle. And I got it.

Light and color returned to my screen as Robin Ayou, Below Zero's star, eased herself back into the Seatruck's command chair. A hissing sound filled my ears as the O2 gauge refilled slowly and steadily. I'd dodged death. Again. For all its alien beauty, planet 4546B is a hostile place in regions where the sun's light can't reach.

These are the moments when Subnautica: Below Zeroshines. And they happen often when you play the game on its own terms, without succumbing to the lure of a wiki filled with answers. It's similar to games like Minecraftwhere a whole community exists that has figured out the keys to survival in Below Zero, which was released as an early access game more than two years ago.

But unlike Minecraft, there's a story driving Below Zero. This was a misconception that I and many I've spoken to had with Subnautica, where it put out the vibe of an "underwater Minecraft" kind of game. That's part of it for sure: You're always scrabbling for resources to sate your hunger and thirst, craft helpful gear, build bases, and eventually escape. But unlike Microsoft's blocky hit, story guides your path through both games.

Mashable ImageCredit: unknown worlds

Below Zeromakes that much more apparent up front, with Robin's journey from an ice-covered crash site to her initial shallow-waters settlement marked by moments of clear, purposeful exposition. She's on planet 4546B for a personal reason — learning her missing sister's fate — and while there are other mysteries to be unraveled later on, you're handed this emotional anchor immediately and dutifully follow it down into the depths.

It's an unwieldy story at times, in part because Below Zeroshares Subnautica's commitment to open-endedness and emphasis on exploration. This isn't a game where you fiddle with maps or follow checkpoints. It ispossible to craft an assortment of pathfinding tools, including a sort of "gun" that leaves a trail of virtual breadcrumbs behind you, and deployable beacons that show up as permanent checkpoints in your heads-up display until you pick them back up.

But none of that stuff is automated. You can't press a button from moment one and see where Robin is in the world. So you've got to rely on your eyes, your powers of observation, and your memory. It helps that Below Zero, just like its predecessor, divides the world up into visually distinct biomes. But you can only learn what they look like and where they are by getting out there and paying careful attention to your surroundings.

At its best moments, Below Zero is a beautiful experience that lets you explore a dazzling alien oceanscape. Swimming from the shallow starting waters — an area rich with edible fish and abundant sources of drinkable water — into the glacier-dotted arctic zones, shimmering kelp forests, and dark, volatile fields of thermal vents isthe game here. The story's mysteries offer some welcome hooks but the sharpest and most alluring hook of all is the mystery of the deep. The further you go, the further you want to go.

Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up!
The sharpest and most alluring hook of all is the mystery of the deep.

It helps that there's never any combat or unwarranted aggression to distract you from that sense of wonder. Just like its predecessor, Below Zeropresents a world that is frequently dangerous but never hostile without reason. Robin doesn't have a gun or any other truly effective killing tools for dealing with bigger threats. But those threats are just like everything else in this alien ocean: They're living their lives. Catching their attention may put you in danger, but they're not going to chase you to the end of the planet just to score a kill. All they want is to be left alone.

So far, so familiar. Below Zerois definitively not a sequel to Subnautica. It started life as an add-on for the main game, though it evolved over time into something that stands on its own. And while it's got some fundamental differences — new game world to explore, additional gear, tweaks to the vehicle lineup, newfound focus on story — its so-called gameplay loop is instantly familiar if you played the earlier game.

That helps to make Below Zerofeel instantly more approachable than its predecessor, but it also makes me wonder how long it'll take a total newcomer to catch on. Subnauticawasn't always great about explaining itself and Below Zeroisn't much better. That inscrutability is intentional, intended to fuel the mystery and sense of wonder derived from discovering an alien landscape. But there's a fine line to walk there, with confusion awaiting just on the other side.

It helps that Below Zero's world is a bit smaller and more focused on servicing the story. You may not always know where to go, but pretty much anywhere you visit has direct relevance to Robin's presence on the planet. But even that is controversial choice, since fans of the original game may be left feeling like this not-quite-a-sequel is a lesser experience.

I don't think that's the case, personally. Below Zerois certainly different, but a smaller world doesn't necessarily equate to a smaller game. If anything, developer Unknown Worlds seems more confident and purposeful here, with a focused play space that feels less like the first game's sandbox and more like the story setting it's supposed to be.

It's still not quite there, though. The story lands as a bit of a jumbled mess, with some threads leading toward a clear finish while others just sort of...trail off. That may be a product of the open-ended structure, where it's possible to stumble on things that don't necessarily make sense until you have the exposition to back it up.

Mashable ImageCredit: unknown worlds

Robin's access to important tools and vehicles is also still a bit of a dice roll. Just like Subnautica, you discover most crafting blueprints by scouring the ocean floor for fragments and scanning them. Catalog enough and boom, new blueprint. It works well enough at reinforcing the core emphasis on exploration, but it's also terribly easy to just miss key fragments on the murky ocean floor where fields of deep water brush easily mask useful points of interest. (There's a settings menu option that highlights objects you can interact with and I highly recommend switching it on.)

There's also an odd sort of progression to the tools you unlock. Take the headlamp, an inexhaustible source of light that you can attach to Robin's head, leaving her hands free to futz with tools. It's not likely to be a blueprint you discover early, and it uses one part in particular that you don't have access to until the later stages of the game.

I can't shake the feeling that Unknown Worlds is still paddling along in the proverbial kiddie pool.

The problem is, by the time you get everything you need to put the headlamp together it's basically useless. You'll have the Seaglide by then, a handheld conveyance equipped with a light of its own. You'll also likely have the ability to quickly and easily recharge the batteries for your Seaglide or your handheld flashlight through a variety of means. You should also have the rebreather mask by then, which improves your O2 use at lower depths. It's massively useful and occupies the same equipment slot as the headlamp, making the two tools a one-or-the-other proposition.

Below Zeroalso stumbles whenever Robin gets out of the water. It's a more frequent occurrence here than it was in Subnautica, and it just doesn't work all that well. I lost count of how many times I'd take a step in the wrong direction or jump on the wrong rock and just...get stuck. Never to the point that I'd have to quit and reload an earlier save — which is all manual by the way, so save early and save often — but there were many times I spent multiple minutes trying to dislodge Robin from a wonky bit of physical geometry.

I can't shake the feeling after playing Below Zerothat Unknown Worlds is still paddling along in the proverbial kiddie pool. Subnauticais a uniquely special experience, filled with great ideas that mostly come together. But it's also unwieldy and not totally approachable, especially up front. It's the sort of game that rewards persistence and patience.

Below Zerois basically the same deal, with the developer clearly circling around some big, potent ideas that feel largely but not completely baked. They're not the same ideas, this is no carbon-copy. Unknown Worlds is stretching out in Below Zero, testing some new boundaries that Subnauticanever explored as well as it could have. But in the process, it's also piling new issues on top of inherent issues with the first game's structure.

I adored Subnauticaand was similarly thrilled by Below Zero, but neither one feels like the best version of the series' — we can call it a series now! — core ideas. Hopefully that's still to come. I'll enthusiastically shout at people to play this new game, just like I did with the last one, but I'm also so excited to see the day when Unknown Worlds finally swims this series off into deeper waters.

Related Video: These are the best beginner-friendly video games for your coronavirus lockdown

Topics Gaming

0.2908s , 11972.390625 kb

Copyright © 2025 Powered by 【kisah benar lucah cerita cikgu】Subnautica: Below Zero review: It's steps forward but also steps back,Feature Flash  

Sitemap

Top 主站蜘蛛池模板: 久久久精品自慰91一区白浆 | 国产日韩精品一区二区三区在 | 无码av人妻一区二区三区四区 | 久久久免费一区 | 无码潮喷A片无码高潮小说 无码成A毛片免费 | 2024国产精品福利在线观看 | 国产精品白丝久久av网站 | 亚洲欧美另类图片 | 久久久久亚洲av综合波多野结衣 | 国产AV麻豆MAG剧集 | 欧美日本国产xxxxx视频 | 99久久婷婷国产综合精品青牛牛 | 东京一本一道一二三区 | 国产精品无码国模私拍视频 | 久久久亚洲欧洲日产无码av | 婷婷五月激情 | 国产精品人人爽人人做我的可爱 | 国产日韩激情综合一区 | 亚洲深夜福利视频 | 美女搭车色诱司机 | 美国毛片一级 | 久久精品国产亚洲一区二区三区 | 亚洲国产精品日本无码小说 | 久久精品女人毛片国产 | 中文乱幕日产无线码 | 久久久久国产精品喷潮免费 | 国产丰满熟女91 | 国产人妻系列无码专区SS | 黑人巨大欧美精品一区二区o | 亚洲色婷婷一区二区三区 | 精品人妻中文字幕无码蜜桃臀 | 性色AV久久一区二区 | 国产AV人人妻人人爽 | 青青草一区二区免费精品 | 国产乱人偷精品人妻A片 | 97色在色在线播放 | 日韩欧美视频免费观看 | 国产精品大全 | 成 人 网 站免费观看 | 久久久99精品免费观看精品 | 精品亚洲aⅴ无码专区毛片 精品亚洲aⅴ在线 |